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Vance discusses migration during Vatican meeting with pope's right-hand man
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Afghan FM tells Pakistan's top diplomat deportations are 'disappointment'
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British cycling icon Hoy and wife provide solace for each other's ills
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Money, power, violence in high-stakes Philippine elections
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Iran, US hold second round of high-stakes nuclear talks in Rome
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Japanese warships dock at Cambodia's Chinese-renovated naval base
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US Supreme Court pauses deportation of Venezuelans from Texas
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Pakistan foreign minister arrives in Kabul as Afghan deportations rise
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Heat and Grizzlies take final spots in the NBA playoffs
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Iran, US to hold second round of high-stakes nuclear talks in Rome
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Humanoid robots stride into the future with world's first half-marathon
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Migrant's expulsion puts Washington Salvadorans on edge
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Plan for expanded Muslim community triggers hope, fear in Texas
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Pakistan foreign minister due in Kabul as deportations rise
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White House touts Covid-19 'lab leak' theory on revamped site
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Dodgers star Ohtani skips trip to Texas to await birth of first child
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US senator says El Salvador staged 'margarita' photo op
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Ford 'adjusts' some exports to China due to tariffs
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Thomas maintains two-shot lead at RBC Heritage
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US to withdraw some 1,000 troops from Syria
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Four killed after spring storms wreak havoc in the Alps
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Spurs' Popovich reportedly home and well after 'medical incident'
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Trump goes to war with the Fed
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Celtics chase second straight NBA title in playoff field led by Thunder, Cavs
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White House site blames China for Covid-19 'lab leak'
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Norris edges Piastri as McLaren top Jeddah practice
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Trump warns US could ditch Ukraine talks if no progress
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Judge denies Sean 'Diddy' Combs push to delay trial
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80 killed in deadliest US attack on Yemen, Huthis say
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Lebanon says two killed in Israeli strikes in south
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Trump says US will soon 'take a pass' if no Ukraine deal
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F1 success is 'like cooking' - Ferrari head chef Vasseur
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Cycling mulls slowing bikes to make road racing safer
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Macron invites foreign researchers to 'choose France'
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Klopp 'happy' in new job despite Real Madrid rumours: agent
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Alcaraz into Barcelona semis as defending champion Ruud exits
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Vance meets Italy's Meloni before Easter at the Vatican
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Evenepoel returns with victory in Brabantse Pijl
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Maresca confident he will survive Chelsea slump
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Mob beats to death man from persecuted Pakistan minority
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Lebanon says one killed in Israeli strike near Sidon
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Arsenal's Havertz could return for Champions League final
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US officials split on Ukraine truce prospects
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Client brain-dead after Paris cryotherapy session goes wrong
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Flick demands answers from La Liga for 'joke' schedule
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'Maddest game' sums up Man Utd career for Maguire
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Trial opens for students, journalists over Istanbul protests
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Gaza rescuers say Israeli strikes kill 24 after Hamas rejects truce proposal
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'Really stuck': Ukraine's EU accession drive stumbles
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'Not the time to discuss future', says Alonso amid Real Madrid links

The metaverse threat: 'TV will die with its audience'
TV companies will need to radically adapt themselves to the fast-evolving world of online entertainment if they hope to survive, experts have warned.
Broadcasters are already playing catch-up with online gaming giants in the battle for the attention of young audiences and the advertising dollars that follow.
On the horizon is the so-called "metaverse" -- a loose term covering the growing eco-system of interactive online worlds, games and 3D meeting places that are already attracting millions of users.
While older consumers are still wedded to traditional TV, viewership among under-35s has halved in a decade, according to Statista, and will drop precipitously as the metaverse develops.
"Young people have evolved from passive spectators of TV to active players, and they've turned away from screens to smartphones," said Frederic Cavazza, co-founder of Sysk, a French firm specialising in digital transformation.
"TV channels are going to die with their audiences."
- 'Part of the story' -
To reach young people, broadcasters will have to compete with gaming platforms like Roblox, Fortnite and Minecraft -- seen as precursors to the metaverse -- that are already establishing a dominant position.
Half of all 9-12-year-olds in the US use Roblox at least once a week, according to media research firm Dubit -- doing everything from playing games to watching concerts to just hanging out with friends.
The audiences can be enormous: 33 million people watched rapper Lil Nas X perform on Roblox in 2020 -- more than three times the number that watched him on TV at the Grammys this week.
Broadcasters must choose whether they are sticking with a shrinking market for traditional TV programming, or start bringing their characters and brands into metaverse platforms, said Matthew Warneford, co-founder of Dubit.
"It means bringing people into a world, making them part of the story, playing alongside their friends -- the same way that Disneyland allows you and your friends to be in their world with Mickey Mouse," he said.
- 'Stay relevant' -
TV companies have time to adapt, but they face a major challenge in catering at once to older people watching traditional broadcasts, middle-aged people shifting to streaming and young people wanting interactive and social entertainment.
"If we want to stay relevant, we will have to position ourselves across all these usages," said Kati Bremme, head of innovation for France Televisions.
The national broadcaster is still in research mode, she said, toying with augmented and virtual reality to build immersive cultural and sporting experiences.
The biggest challenge, however, may be financial.
Up to now, TV firms have been insulated from tech disruption because their advertising revenue was largely unaffected -- unlike other traditional media like newspapers.
That could change "faster than people realise," said Warneford.
It was previously hard to move TV ads into the gaming world because they were created by individual companies "who locked them down and captured all the value," he said.
But with the more open field of the metaverse, brands will have much more scope to promote themselves and sell goods directly to users.
Indeed, fashion and luxury labels are already making millions selling virtual clothes and accessories on Roblox, Fortnite and other platforms.
"If they want to reach young people, do companies keep going to TV or do they go to where young people actually are -- in gaming and the metaverse?"
L.Dubois--BTB