
-
Biles 'not so sure' about competing at Los Angeles Olympics
-
Gang-ravaged Haiti nearing 'point of no return', UN warns
-
US assets slump again as Trump sharpens attack on Fed chief
-
Forest see off Spurs to boost Champions League hopes
-
Trump says Pope Francis 'loved the world,' will attend funeral
-
Oscar voters required to view all films before casting ballots
-
Bucks' Lillard upgraded to 'questionable' for game 2 v Pacers
-
Duplantis and Biles win Laureus World Sports Awards
-
US urges curb of Google's search dominance as AI looms
-
The Pope with 'two left feet' who loved the 'beautiful game'
-
With Pope Francis death, Trump loses top moral critic
-
Mourning Americans contrast Trump approach to late Pope Francis
-
Leeds and Burnley promoted to Premier League
-
Racist gunman jailed for life over US supermarket massacre
-
Trump backs Pentagon chief despite new Signal chat scandal
-
Macron vows to step up reconstruction in cyclone-hit Mayotte
-
Gill, Sudharsan help toppers Gujarat boss Kolkata in IPL
-
Messi, San Lorenzo bid farewell to football fan Pope Francis
-
Leeds on brink of Premier League promotion after smashing Stoke
-
In Lourdes, Catholic pilgrims mourn the 'pope of the poor'
-
Korir wins men's Boston Marathon, Lokedi upstages Obiri
-
China's CATL launches new EV sodium battery
-
Korir wins Boston Marathon, Lokedi upstages Obiri
-
Francis, a pope for the internet age
-
Iraq's top Shiite cleric says Pope Francis sought peace
-
Mourners flock to world's churches to grieve Pope Francis
-
Trump says Pope Francis 'loved the world'
-
Sri Lanka recalls Pope Francis' compassion on Easter bombing anniversary
-
Pope Francis inspired IOC president Bach to create refugee team
-
Alexander-Arnold will be remembered for 'good things' at Liverpool: Van Dijk
-
US VP Vance meets Indian PM Modi for tough talks on trade
-
Pentagon chief dismisses reports he shared military info with wife
-
15 potential successors to Pope Francis
-
The papabili - 15 potential successors to Pope Francis
-
Zhao sets up all-China clash after beating 2024 world snooker finalist Jones
-
Ostapenko stuns Sabalenka to win Stuttgart title
-
Argentina mourns loss of papal son
-
African leaders praise Pope Francis's 'legacy of compassion'
-
Mehidy's five wickets help Bangladesh fight back in first Zimbabwe Test
-
'The voice of god': Filipinos wrestle with death of Pope Francis
-
Prayers, disbelief in East Timor after Pope Francis death
-
Real Madrid hold minute's silence as La Liga mourns Pope Francis
-
World leaders pay tribute to Pope Francis, dead at 88
-
World leaders react to the death of Pope Francis
-
Zimbabwe lead first Test despite Bangladesh spinner Mehidy's five wickets
-
Vatican postpones sainthood for 'God's influencer' after pope's death
-
Pope's death prompts CONI to call for sporting postponements, minute's silence
-
Stunned and sad, faithful gather at St Peter's to remember Francis
-
Asian scam centre crime gangs expanding worldwide: UN
-
Davos meet founder Klaus Schwab steps down from WEF board

Swedish video game maker wants industry to stop chasing money
Swedish-Lebanese filmmaker-turned-game-developer Josef Fares is on a mission to put storytelling first in video games, slamming money-driven designs for stifling creativity.
"From a creative perspective, if you involve money too much, then it will affect it," Fares, whose 2021 game "It Takes Two" was a critical and commercial success, told AFP in Stockholm.
The 47-year-old does not a have a lot of patience for video game industry trends such as microtransactions, where players are encouraged to repeatedly pay small amounts for virtual in-game items.
The model provides developers with a revenue stream after the initial purchase of a game, or in some cases the game is made free upfront with such transactions being the only form of revenue.
Fares conceded that in some cases it has been extremely profitable, but "we will never have those in our games".
Animated, he explained that introducing such mechanics inevitably starts affecting design decisions.
"Those decisions shouldn't be in video games. It shouldn't be like: 'Okay, let's change that so you pay more money'," Fares said.
Fares, who fled to Sweden when he was 10 during Lebanon's civil war, is known for speaking his mind, using an expletive at the 2017 Video Game Awards to blast the Oscars.
In the early 2000s, Fares wrote and directed five Swedish feature films, both comedies and dramas.
He founded Hazelight Studios in 2014, following the success of his first video game project, "Brothers: A Tale of Two Sons".
The Stockholm-based studio focuses on games that require two players to play and work together.
It has released two games so far and is putting the finishing touches on their latest project, "Split Fiction".
- 'Friendship' -
The themes of the studio's first two games can each be summed up with one word, Fares said.
"A Way Out" (2018), in which two prisoners escape from prison together, was about "trust," he said.
The critically acclaimed follow-up, "It Takes Two" (2021), was about "collaboration," telling the story of a married couple planning to get divorced but transformed into small dolls, forcing them to work together to navigate the perils of their own home.
"'Split Fiction' is about friendship," Fares explained.
The story follows aspiring writers Mio and Zoe, who have clashing personalities, as they become trapped inside a simulation of their own stories, and must overcome their differences to make it out.
"It's kind of like a buddy movie, that you obviously play," Fares said.
But Fares said directing movies and video games is not the same.
"You have to understand that they are two entirely different mediums, one is interactive, one is passive," he said.
Movies, a passive medium, have been around much longer and therefore the art of storytelling has had more time time to grow, "to figure out how tell a story."
Dealing with an interactive medium, where the player chooses how and when to proceed, the developers don't have the same control over things like pacing or where the player focuses.
Telling engaging stories in this environment is still being figured out.
"We want to be part of figuring out how to tell stories in video games," Fares told AFP.
Sweden's video game industry has long punched above its weight for such a small country, spawning hit franchises such as "Minecraft" and the "Battlefield" series, as well as mobile games such as "Candy Crush".
Globally, the video game industry went through a rough patch in 2024, with many studios cutting staff.
According to a report by the Game Developer's Conference (GDC), one in 10 developers were laid off during the year, with restructuring and declining revenues cited as the top reasons.
Fares told AFP he still believes the industry is in "a good place", but hopes that developers focus on creating the games they want, rather than trying to chase the next big thing.
"I hope it's going to get better, but I just hope people take more decisions based on what they love and want to do," Fares said.
G.Haefliger--VB